Akihabara Report – Day .5


Arriving around 5pm to my hotel, I wanted to settle in and deairplane myself for a bit before getting down to business. Wanting nothing more than to hit Pepper Lunch before heading to any arcades that was the first plan. There’s no image or anything special because it was gone just about as quickly as it came. With that in order, it was time to check out some stores before they closed at 8pm, nothing major just some scouting.

Night one was just a brief reintroduction to the arcade culture as its been a year since the last visit. And a year makes all the difference. new games come and old games go with new games such as Fate GO popping up based on the mobile game, while others like Border Break have dwindled considerably.


Fate/GO…More to come later.

While the old standbys like Kancolle and Love Live still have their space, they are old news. Kancolle mostly due to Azur Lane supplanting it as the Ship Girl of choice mobile game, and Love Live’s in a downturn between series.

My personal favorite Wonderland Wars is still going strong, while not as promenant as it used to be at my primary arcade, its still notably popular and the other Sega Arcade nearby having many more machines than it used too, my guess is they moved several over.


New Character event in progress!

The hot rhythm game this year is Ongeki, it looks like it has a very interesting style setup where its almost like a cross between Theathrythm with Museca. As you have a party of characters who fight towards an end goal but its much more intense.


It comes with a Joystick and 8 buttons to deal with, the gameplay looked neat an I look forward to trying it out.

That about covers it for the few hours that I had for the first night. Many more hours to come!


Akiba @ Closing



Initial D Zero – Location Test


Today marked what I think is the final location test for Initial D Zero before it releases in March. I had missed the August one, and I was certainly not going to miss this one. I arrived early to the arcade where it was being held. The Sega nearest the Akihabara station exit. There was a decent sized line for being midday, but I guess a lot of Tokyo’s residents don’t really have much to do.

First things first some impressions on DZero and how it has changed from its predecessor D8.


Absolutely the most prominent change is the addition of a full gated shifter, It was actually much higher in quality than I thought and expected something along the lines of what Wangan uses, but this felt much more like an actual car’s transmission. Its easy to select gears and it opens up a whole new method of technique by being able to straight shift from 6th to 2nd instead of having to progress downward sequentially.  If you make a mistake while shifting the “neutral” position switches the car to Automatic until you fix your gear shift so you shouldn’t have any races ruined via a shifting mistake either.


The cabinet itself is also much sharper since its the first time the cabinet has been upgraded since Initial D 4 back in 2007. The speakers are better, the seats are nicer and the screen is 100x better than D8 which can be seen next to Zero in the above image for comparison. My only complaint would be that the wheel felt just a touch too small, but that can probably feel normal after playing for a bit.

The game also runs a good deal smoother and sharper, I believe the general engine is roughly the same as D8, but the framerate is boosted and the resolution got a serious bump up, My guess would be from 720p to 1080p

The small but noticeable changes to the screen really do bring out the detail in the courses though as well as increase the sense of speed while racing.

Gameplay wise, its hard to judge the game with a Spec 0 car, but even from Spec 0 you can tell the entire physics are overhauled, it seemed like Sega wanted to take away a lot of janky techniques are are so commonplace in D8 and trying the execute them would pretty much torpedo your race as observed even with people with higher spec cars (they upgrade pretty quickly, though this could just be for the test). The cars in general can really drift around corners without much effort and it felt much more like Initial D than the prior entries to the series.

Also the speed range has been dramatically shifted on a lot of courses. Hakone for example runs a great deal faster than it had in D8 while Akina runs a great deal slower, owing for more along the lines of the anime than the games.

The only downside to the entirety of DZero is the elimination of Eurobeat to some generic trash, I wasn’t the only person who felt this as some would opt to turn off the BGM completely, maybe Sega will realize what their fan-base enjoys and go back to some Eurobeat? Though I suspect this may be more inline with what the Studio behind the D movies wishes and not so much on Sega’s end.

Overall, DZero is a dramatic upgrade from the previous iterations, I really hope it comes to the U.S. sometime, but I’m really not holding my breath. As the addition of the gated shifter and overall enhancements to gameplay and making the entry barrier a lot easier to cross. The Aime card addition is nice as well as it’s one less card to carry around. I am glad they kept the driver portraits and the character customization as well.



A Wondrous Poem

The world has been prone to terrible power once.
The “oblivion” the force. It took the hope from the human mind,
it took the mind to believe,
take away also future heart and love, it was a great ruin.

Match fight people exposed to “oblivion” lamented,
and doubt each other, in order to destroy all visible.

Love you hope to their hearts,
no longer to be “I want to cherish”also, memories also,
I had not left everything.

-Wonderland Wars

Sega really should invest in someone who can… translate engrish to English.


Wonderland Wars 2.0


This past weekend has seen a major update come to one of the most popular Arcade games throughout Japan in Wonderland Wars. This update changed a good deal of content and overall added a lot to the overall game.

First and foremost all the rankings were reset, so everyone started back at the very first level, but they drastically changed how leveling works. Though…. this changed irked me quite a bit, when I first came to Japan my goal was to obtain a AA Ranking…. which I was just one day away from.. when they reset it. The reset is both bad and good… as every now and then you can come across a massive skill gap when a newer player faces a veteran, but it hasn’t happened all that often and playing with the once high leveled people has helped me personally gain some new techniques. Also of note is that some of the hardcore crowd have really been power leveling their characters up… one guy had over 700 plays next to me at one point and he smelled like death and forced me to move, I don’t actually think he had left Akihabara since the update came out.


It uses a numerical system that upgrades the look of your in-game pen and drawing trail and you can even customize it as you unlock more items. The rating is determined by the overall level of your characters and how highly leveled they are.


Its fairly easy to rise up in levels quickly by spreading out your character play, but its also hard to play characters you don’t care for much. Gone are the Overdrive cards of old, instead they gain the EXP directly. My new goal is to power to level 100 in the month or so I have remaining, I think I should be able to hit it, but you never know.

New characters were added, Sega tends to add about one every 2 months or so as it stands. The first new character added in based on Snow White and is a up close but really fun to play hero since she can kill enemy minions with out much problem, for those who have played she plays somewhat like a cross between Rin, the blonde girl, and Scarlet the assassin. Aladdin is going to be added in after Snow White’s event ends early next month.

Each older character also got a new skill and balance changes, some of them are hard to use, but some are pretty devastating. A large amount of new support cards where added in to, with a decent amount of original style mechanics and combination bonuses for the first time.

Also ushered in are numerous Quality of Life changes, as you no longer have to level up the characters to unlock their item and skill slots, which makes it much easier to spread out play. Also the character select screen has been dramatically improved with the separation of the 3 classes and increased picture size.


Inside of the game itself, there’s now a short planning phase where you can sort out your teams positions and move to the correct spot before the game actually starts. This has alleviated much of the frustration that can occur when no one really makes it clear where they plan to go (which is just a simple press on the mini-map). There’s also a slight graphical upgrade with some effects and the overall presentation is a touch sharper than it was before.

Also changed in game, they removed many of the pauses that used to happen whenever a tower was destroyed, leaving the only pause that happens still being a soul spawning. This change has helped the flow of the game quite a bit, though you do have to pay attention to the visual queues when either your or the other teams tower gets blown up. They also added in a teleporter to go from one side to the other that can be used only a few times on the edge of the map which makes it possible for one side to assist the other.


Overall, Sega has improved upon whats probably their most popular arcade game at the moment. I’m glad that they plan to support for the foreseeable future, and actually they overall scene seems to be growing here in Japan for Wonderland Wars. None of the PC MOBA’s have really taken off here, so its kind of surprisingly to see an arcade one succeed but the atmosphere of a Japanese Game Center is pretty special.


Next Up: Love Live Arcade. (if the line is ever not 76 people long)

Powdered Cheese Burger Meal Kit


Wandering about a local supermarket recently here in Japan, I stumbled upon these magical delights. This meal set of sorts, only needs water and a microwave to make, and knowing that arcades can’t be the only thing to blog about, off I went on a culinary adventure.


Everything you need… in powder form.

Opening up the package, there’s several packets, that comprise various parts of the set. A packet for the bun, patty, cheese, ketchup, fries and a drink. The instructions are pretty easy to follow so I figured that after looking at everything that they would form some type of sugary imitations that would be more like candy… if only that were true.


This is what french fries look like… right?

The first step, is to empty the french fry powder into its designated mixing area, and then add two droplets of water and start to mix, it’s actually pretty difficult to mix this stuff together as it really did not want to stick together all that well. After muscling it around for a bit, I was able to get it into the flat form, and whisk it in to the microwave for 40 seconds.


After their stint in the microwave, they formed kind of a fry colored patty with a pungent smell, my expectations were rising by the moment that this would be a treat to remember.


French Fries.

With the side portion of the meal completed, it was time to start on the main dish, the bun and the burger itself. Starting with the patty, the very first thing to notice is it smells strongly of spices and maple syrup. It was at this point, that I realized this was not supposed to turn into some kind of candy imitation… but supposed to taste like the actual thing.


Grade A Beef.

The bun followed suit, and thankfully didn’t smell all too strong, but was surprisingly more batter like than I would have thought from the powder and water ingredients.


Filling up their tray and ready for their short stint into the micro wave, I was getting excited, after all, it is not every day you get to eat such cuisine.


After their 40 seconds in the microwave, the batter turned into actual bread, though the burger “meat” just seemed to congeal and take on a really bad smell, one that is really hard to describe. But a hamburger meal this is not, so of course we need to start on the cheese!



The cheese was terrifying, as it smelled strongly of Easy Cheese and had all the texture of goo. Though it did smell like cheese… kind of at least. At this point, we are pretty much good to go and create the final product, though we can’t forget the Ketchup for the fries and burger.


By far the most horrifying part of the set, as this looked like cherry koolaid with weird things floating inside of it, I’ve never been a big fan of ketchup… but if this was all that was offered to me on a desert island… I would starve.


At-least we have the standard thimble of soda to wash it all down with afterwards, this actually smelled really good, and I did look forward to trying it after sampling the main delicacy.



So here we have the final result in all of its glory. Up first, of course the burger, biting in, I experienced a conundrum of flavors that tasted nothing like a cheeseburger at all, just some kind of horrible monstrosity. What ever the spices are that created the ungodly aftertaste should be stricken from the planet at once. Moving to the french fries, they kind of did taste like what you get if you ate an old, cold McDonalds fry, not ideal… but certainly better than what ever the burger was. The ketchup… tasted pretty much what I imagine vinegar mixed with sugar would taste like.

With the melody of crap still lingering in my mouth, I pinned my hopes on the thimble of cola. If anything could save me from this suffering, it would be it. I was wrong. Somehow, someway, the cola only served to magnify the other remaining flavors in my mouth and caused me to gag. Luckily I had prepared a head of time with a Dr. Pepper from the nearby vending machine.


I think this item, might only serve as a gag gift you bring back home from vacations and what not, I can’t see anyone truly enjoying this, the flavor profiles are all out of whack, and it just tastes wrong, not bad, but wrong.

Shining Force Cross Exlesia


Shifting focus to an older game this week, the Shining Force series has been around in Arcades over in Japan for quite some time, even though this release is over 4 years old and is it self an update to an Arcade game released in 2009. Which is terms of Japanese arcade games is ancient, with very few having the staying power to still exist after that amount of time.


The first thing to notice about Shining Force is the general cheapness of the game itself. As the typical 100 yen coin here counts as double, and with just 300 yen you can play for well over an hour, which is a bargain by any standard.

To get into more detail about the game itself though, its first and foremost an Action RPG, similar in style to Phantasy Star Online or Monster Hunter, and features online coop for quests as well as various events that the game features over time. Though being as old as it is it can be difficult to find machines in the various arcades, both Sega Gigo and Club Sega Akihabara Shinkan offer several within Akihabara itself.


Using an IC card system that predates either Aime or Banapass to save character data, when a new player first starts they are taken to the character creation screen and given the choice of 5 different races with different stats, they are pretty standard choices such as Humans and Elves and even the demons who are just named “Dark Race”.. maybe there’s an in-world explanation for it in the Shining Force series… or they just thought that it sounded cool.


After settling on a character and class for them, both of which can be changed at any time, from the menu, your given the option to pay for GP which is essentially the points you have to spend to go on quests and participate in events and those familiar with other Sega titles such as Kantai Collection or Code of Joker will be more than at home with how the gp system works, but in simple it slowly counts down while your browsing the menus and then you spend a large chunk to go on a quest or mission. In this case about 300 for a quest which can last up to 10 minutes. and for 300 yen you can buy more than 2500 gp allowing for a very long play session.


The game does strongly recommend that new players go into the tutorial at the start, and its well worth it as it does a good job explaining how the command system works. as it uses a hybrid between a Joystick and 5 button layout as well as a touch screen. When entering the game it does show its age graphically as it looks about something you would see on a Playstation 2, but it does play very quick and fluidly which is what matters most.


There are quite a few commands available for use from the limited amount of buttons, as different combinations enact differing attacks. For basics there’s a Jump button, an attack, a force button, which sadly is just a stronger attack and no Jedi powers, and a camera button. The largest button is the item use and skill use button which is controlled via the touch screen.   By using buttons together you can do things just as a dodge roll, a dashing attack and various other attacks that the game does a solid job of introducing.


The quests themselves offer some fairly high paced dungeon crawling and multiple pathways which can lead into enemy trap rooms such as the one pictured above… they are usually easy to spot with the large blue altars that inhabit them. By moving through and clearing there’s rooms in the dungeon various chests and items can drop and offer gear and restorative items as their prizes.


After completing a quest your taken to the customization screen where you can view the loot that you acquired as well as skill settings, all of which can be changed to the players liking or to suit the situation that calls for it. The equipment menu is pretty self explanatory and functions through drag and drop as well as it will show you stat previews beforehand as well, though the amount of time you have to spend in here is limited, and you should watch your time. Although you do get the opportunity to change your load-out when you start a quest as well.


While I didn’t have the opportunity to try the game out where I think it would really shine in co op multiplayer quests, the general game play still holds up very well even if graphically its a bit dated. It is interesting to see though what is probably a precursor to the standard Aime Touch Screen cabinet that most of the popular Sega titles use these days and just how far they have come. If something along these lines could have been made 7 years ago, I wonder how a modern version would fare.

Sega High Tech Land – Shibuya


The game center scene in Shibuya is rather sparse, which is surprisingly given the sheer amount of young people that pass through the area every minute. Located roughly a 5 minute walk from the Hachiko exit at Shibuya station tucked in a building is a rather unassuming Sega location. It’s easy to miss and more than possible to walk past without realizing that it even exists.


This location is spread out over two floors, but more on that in a short while, the first of which is fairly well sized. With the standard assortment of crane games and other assorted games to play, though unlike other sega locations, this floor is devoted to more than just crane games as there is a rather large section of fighting games and Gundam Ex to cover the bases. The main floor also covers rhythm games as well.


One thing that I noticed was… how empty this location was, it was very devoid of people with few exception and it easily takes the crown for the quietest game center that I have been in while in Tokyo. There was a decent gathering of couples playing crane games by the exit and maybe a small scattering of players on the various fighting games. It did make it easy to navigate and play games that might other wise be crowded.


One tricky thing that threw me for a small loop is that the game center occupies two floors of this nine floor building… the first and the seventh. Deciding that I owed it to the location to visit it in its entirety I slogged up the elevator. Upon arrival on the seventh floor I was greeted with more of the same.


A rather empty extremely quiet area. The seventh floor offers titles you would usually encounter crowded or with lines at them in more popular locations. As was made apparent when the locations four Kantai Collection machines were unoccupied. Moving through the rest of the seventh floor the locations most popular game was noticeably Wonderland Wars as it was well represented as well as well played, Border Break had a small contingent as well.


Playing a couple of rounds of Wonderland Wars, and full credit play of Kantai Collection, the reason for the general lack of sound became all too apparent. The machines are set to what must be their lowest volume settings. I have never really needed to use the headphone jacks that many games offer these days, but it was almost necessary here.


If you find your self in Shibuya looking for a game center, there are not many and it may be better served to hop on the Yamanote line to Shinjuku about 7 minutes away though as none of the game centers in Shibuya are all that impressive. Though this location could work well if you want to try out a game you haven’t before, the general atmosphere of this place could be be described as sticky.

More from Sega High Tech Land

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Tokyo Leisureland – Don Quihote


Kind of creepy.

Tokyo Leisureland is nestled on the 6th and 7th floor of the massive Don Quihote building in Akihabara. This game center can be a bit off the beaten path for a lot of tourists who don’t make the venture up Don Quihote, but Don Quihote itself is an attraction worth seeing. It’s also home to some of the cheapest drinks around, which can be useful given the potential for restaurants here to give you a thimble of coke or what ever else your drink is.


Carp Energy… by the Cincinnati Reds?

After exploring the labyrinth of floors on the way up eventually you will come across the Tokyo Leisureland, there is another location in a stand alone building nestled off on the fringe of Akihabara but that will be for another time.


Leisureland is rather spacious for a Japanese arcade with a good assortment of games to spread around, though something about the lighting makes the game center itself feel kind of stale, it can be a good change of pace if the more crowded locations in Akihabara proper. The UFO Catchers offer a good assortment of prizes, some of which you wont find elsewhere and the vending assortment is solid as well, though out of curiosity I tried the fountain soda machine and it gave me a disappointing amount of liquid for the cost.


This game center gets particularly crowded at night, more so than some other locations due to that its open till 1 am as opposed to 11:30, so it might not be the best place to go if your looking for a more peaceful experience, but if your staying in Akihabara and still want to do something after everything else has closed, this is a good bet.


Gundam Ex seems to be the biggest game here, with the most representation by far, I hope to see a console announcement for Maxi On at TGS next month, but until then the Game Center version will have to do. All of the major games are represented here as you would expect, but there aren’t any real representation of less popular titles or older ones, so one would have to journey to HEY! in Akihabara for that.


Leisuireland is a solid place to play, though admittedly it does lack a bit of the atmosphere that the rest of Akihabara has. But combined with the trip up Don Quihote its worth a visit once, and possibly more times in the late night hours. Be sure to check out the grocery area on the second floor as well for some good and fun finds.

Gundam UC Card Builder


Big thanks go out to a reader for sponsoring a run through of Gundam UC Card Builder. The latest in the Gundam collectable card based arcade games, Gundam UC Card Builder offers quite a bit. It’s currently still on its first set of cards, with an expansion due out next week that should double the amount of cards offered by the game.

One thing to note is the slightly higher cost of entry to play, as a starter deck is available from the terminal that includes 2 Mobile Suits, 2 Pilots and even some sleeves for the cards for 300 yen. Then each play is 300 yen, or 500 Yen for two plays. While that is steep each actual mission does take a significant amount of time, and you are rewarded with a new random card for each mission.


When you insert your coins and scan your Banapass or Aime card, you’ll be taken to the main menu that has several options.


From right to left you have the vs mode which pits you against another throughout Japan, The mission mode where you undertake missions against the AI opponents. And the tutorial mode where you can practice and learn the game, a solid choice for beginners, but for my purposes, it’s into mission mode.


List list of missions will appear with their difficulty and other information, the two shown above are Industrial 7 and Jaburo which Gundam fans will be well familiar with. After selecting the mission that you wish to under take, its time to set up your mobile suits and pilots.


By placing your cards on the touch screen below, the characters and the suits you have chosen will appear on the main display above showing their stats, and various weapon types that are used depending on the mode they are set too. So we have Amuro going out in the Aqua Type Gundam, Char heading out in the ReZel and Mash in a GM Striker. You can note the costs that each pair has, typically relative to their stats you are only allowed a certain number of points to send out.


After you have chosen your main unit, you have the opportunity to set up your support units which are used when you make Strike Attacks, which will be covered shortly, but this allows for cards that you have collected but do not use to still have some value in that they can help support your main team.


It takes a bit to get used to playing a very large dual screen game, but all in all its not too difficult to get the hang of. On lower play area, is where you control all the action, when you are actively controlling a card you can change the various options for that unit, such as the mode its in, which effects how it hands the main damage dealing attack. Moving a mobile suit is a simple as sliding the card across the screen, it’s important to pay attention to the facing of the card, as in the heat of battle its easy to end up with some one facing the wrong way.


As you interact with the screen on the bottom, all the action plays out up above. Here we can see each units current health, their direction as well as your teams remaining points and the time remaining in the battle. This particular arena is an open area, but many have various obstacles such has asteroids or other types of objects that can hinder mobility or line of sight. Every unit has a basic auto attack that deals very small damage, but where the damage really comes from are Strike Attacks and Strike Operations.


By keeping the enemy in your field of vision, you can charge up a devastatingly powerful attack, though the enemy units are more than able to hit you with them as well. Managing and manipulating these Strike Operations are the key to victory. To pull off a strike attack, you need to charge up enough points, and then press the magical button that will light up signaling you can strike.


There are two main types of charged attacks, a standard Strike Attack, which is easier to pull off and takes less effort, but it deals much less damage and has a high chance of missing than a Strike Operation, which one can select by using the lower card screen while moving a unit.


Once a Strike Operation is commenced you have a short time to select a from the various assist units that you can set beforehand, in this case, Char’s base damage is 10700 with a 90% chance of hitting, The target has 11380 total health. So we can pump up the damage a bit by using some assist points, these you can expend through out the fight on offense and defense to get a massive boost. By calling on Katz, I can increase my damage by roughly 4500… but he comes with a heavy penalty to accuracy… because Katz just generally is bad at everything. But Generic Soldier and his GM offers more than enough extra damage and even an accuracy boost to grab a clean kill.


The match continues until the first team runs out of points left to spend. So there is some strategy to using a a flood of low cost suits compared to more powerful high cost ones. It makes me wonder if they saw the system that Gundam EX uses and decided to take bits from it with the cost system.


After completing a mission you’re rewarded with a card prize, there is also the option to double up and get a second card for 100 yen extra. It is kind of fun to collect the cards and also to hope for one of the super rare cards to be spat out.

That about covers Gundam UC Build in a nutshell. It’s a surprisingly hectic game and micromanaging everything with three different suits can be a bit challenging yet fun.

I’ll be continuing to cover more games and game centers but if there’s an arcade game you want to see covered like Gundam UC Build and want to sponsor a play  you can even request for the cards earned in that play though, just drop me a message.




Shinjuku Sportsland


Located about 5 minutes from the east exit at Shinjuku station, it can be easy to over look this game center as its main entrance is off on an alley way away from most of the hustle and bustle that surrounds the station as well as the Kabukicho area. But that hasn’t stopped Shinjuku Sportsland from becoming my favorite arcade in the Shinjuku area. Even if not many sports are played within. Due to being slightly south of Kabukicho, there’s no need to worry about the infamous touts that populate the area while still having plenty of eating and drinking options nearby.

Shinjuku Sportsland is 3 large stories of games, games and more games, all the popular games are well represented here from Gundam to Kantai Collection. And even though 3 stories might pale in comparison compared to some of the other large arcades in Shinjuku and else-ware, the size of each floor more than makes up for it.

The first floor, as with most arcades is dedicated to UFO Catchers, the standard array of prizes can be found here, and it has a very Akihabara like feeling compared to most game centers that are not in Akihabara itself. I think it is most likely the constant stream of Love Live! music that helps give it this atmosphere. One word of warning though, I have heard that the UFO catchers at this arcade are a good deal more difficult to win than elsewhere, I can’t confirm this however since they are not exactly my forte.


Moving up to floor two, there’s a large amount of popular games including; Kantai Collection, Wangan 5 DX, Initial D 8 as well as card battling genre of games such as Code of Joker, and Sengoku Taisen. Rhythm games are solidly represented as well, they were no where near as crowded as their Akihabara counterparts, so it’s usually no problem to secure a machine. There also exists a small section devoted to Japanese Medal Games and a rather popular Star Horse corner as well.

The third floor however is where most of the action takes place in this game center as it features an extremely competitive Gundam EX Vs community. More often than not cheers would erupt from the player base here as well as a decent amount of despair from agonizing defeats. When you have roughly 40 linked cabinets all playing vs each other for control of the larger map, its easy to see why it would get so heated.


Also featured on this floor is a solid fighting game area for fans of titles such as BlazBlue and Guilty Gear, and a rather odd little section of retro Gundam arcade titles that are worth a look for those that are interested.


The other half of the floor is devoted to several games, Dissidia Final Fantasy takes up a large portion of space, as does Wonderland Wars and Gundam UC Build Fighters. A rather nice feature of this arcade is that the various games are spaced out enough as to avoid cluttering and form little nooks where one game reigns supreme. Most games also feature various chargers already build into for your mobile device. Though if you have a USB-C type device you will need your own cable.


A nice thing to note is that the various vending machines offer a really nice array of beverages and you can usually find something fun to drink, though I would not recommend the Coffee Milk flavored soda.

Shinjuku Sportsland has become one of my more visited locations if I’m not feeling a trip across the city to Akihabara, and for those staying in Shinjuku looking for a solid spot to play should give this location a visit especially if they aren’t all that fascinated by Kabukicho.



As always, have a location your curious about if theres any good places to play? Or a game you want a guide on how to? Just leave a comment or contact me on twitter and I’ll see if I can make it happen!